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NVIDIA CEO: AI Could Be Used To Generate Textures And Object In Future Games

When exactly that time will come is still up in the air.

by John Law
June 25, 2024
Jen-Hsun-Huang-presentation-keynote-1

(Image source: NVIDIA.)

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During Computex 2024, in an interview with More Than Moore’s Dr. Ian Cutress, Jensen Huang, CEO of NVIDIA, was asked a question regarding the future use of artificial intelligence (AI) within gaming. Now, it’s fair to say that the medium of AI has been already been used in the development of DLSS, Frame Generation, and more recently, the development of non-human characters in-game via the use of ACE Generative AI.

When asked if there was a possibility of applying multimodality AIs to generate frames, Jensen said that NVIDIA’s Generative AI technology could do more than that.

“AI for gaming – we already use it for neural graphics, and we can generate pixels based off of few input pixels. We also generate frames between frames – not interpolation, but generation. In the future we’ll even generate textures and objects, and the objects can be of lower quality and we can make them look better. We’ll also generate characters in the games – think of a group of six people, two may be real, and the others may be long-term use AIs. The games will be made with AI, they’ll have AI inside, and you’ll even have the PC become AI using G-Assist. You can use the PC as an AI assistant to help you game.  GeForce is the biggest gaming brand in the world, we only see it growing, and a lot of them have AI in some capacity. We can’t wait to let more people have it.”

NVIDIA Computex 2024 3 scaled

You can read Cutress’ Q&A on his page.

RELATED:  Nvidia To Roll Out DLSS 4.5 With 6x Frame Generation On 31 March

(Source: More Than Moore)

Filed Under AIgenerative AInvidia
Updated 7:58 pm, Tue, 25 June 24
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