NVIDIA recently announced it is now extending support for its neural-trained anti-aliasing technology, otherwise known as DLSS, to gamers and developers in the Linux community. Specifically, the brand’s technology will be made available for the Proton software.
In addition to DLSS support, NVIDIA says that its DLSS technology will also be available for games that make use of the Vulkan API, which makes sense given how games like DOOM Eternal technically runs on the Vulkan API. On the subject of DOOM Eternal, you’ll be happy to know that NVIDIA’s super sampling technology will be available for the game on 29 June.
DOOM Eternal isn’t the only title that is finally receiving support for DLSS either. Come 1 July, Facepunch Studios’ Rust will also gain access to the technology and comes a month after NVIDIA provided Reflex support in-game. Another game that is receiving the DLSS treatment is Lego Builder’s Journey. Lastly, NVIDIA says that it will be bringing DLSS support for Unity when the game engine’s 2021.2 update releases later this year.
As it stands, NVIDIA’s DLSS technology is already supported by several other studios and their game engines, chief among them being EA’s Frostbite engine, which it gratuitously showed off in Battlefield V. On that note, if the developer cum studio were to continue that tradition, we could see the feature – along with NVIDIA’s RTX – pave the way for the upcoming Battlefield 2042.