AMD recently entered into a multi-year partnership with Oxide Game with one goal in mind: to design its own game streaming technology and to make the process simple, more efficient, and more cost-effective.
If the name Oxide Games rings a bell, it’s probably because the studio is known among gamers as the studio that made the real-time strategy (RTS) Ashes of the Singularity and its Nitrous Engine. More importantly, the title was one of the very first to adopt and support AMD’s Vulkan API technology and DirectX 12. When they were first released.
AMD and @OxideGames are working together to co-develop graphics technologies for the growing cloud gaming marketing and embrace the real-time demands of cloud-based gaming. Read more about the multi-year partnership.
— AMD (@AMD) April 30, 2020
AMD is clearly double-dipping into what is already considered to be one of the fastest growing spaces in gaming. As it stands, the company’s Radeon GPU with RDNA architecture already powers both Google Stadia and Microsoft’s xCloud. On top of that, it’s also designed and provided components to both Sony’s upcoming PlayStation 5 (PS5) and Microsoft’s XBox Series X consoles.
Sadly, there still isn’t a great deal of information as to how AMD intends to make its game streaming technology, or what first steps it plans to make with Oxide Games to get the ball rolling. It also didn’t specify any timeline for availability or launch of said technology.