At long last and after several rumours surrounding their existence, NVIDIA has officially lifted the veil off not one, but two new Super-based GeForce cards. Specifically, the GeForce GTX 1660 Super and the GTX 1650 Super.
Like its non-Super siblings, both the GTX 1660 Super and GTX 1650 Super are based on NVIDIA’s current Turing GPU architecture. Unlike its non-Super brethren, however, the new cards run on the faster and more efficient GDDR6 memory configuration.
Specs-wise, the GTX 1660 Super comes with 6GB GDDR6 memory running at a frequency of 14Gbps and boost clocks of up to 1.8GHz. Likewise, the GTX 1650 Super also retains the same amount of graphics memory at 4GB, but with the GDDR6 memory configuration running at 12Gbps, versus the original 8Gbps on the GTX 1650. Like the GTX 1660 Super, the GTX 1650 Super also features boost clockspeeds as high as 1.8GHz.
The NVIDIA GeForce GTX 1660 Super will be available from 29 October onwards and will retail for US$229 (~RM957). As for the GTX 1650 Super, the card will be made available further down the road on 22 November. Sadly, NVIDIA did not provide an official SRP for graphics card.
In addition to the new Super cards, NVIDIA also announced a whole list of new features that are launching today. First on the list is an improved version of NVIDIA’s Ultra Low Latency mode, also known as NULL. To put it in a nutshell, it now features support for G-SYNC anti-tearing technology and lower latencies for smoother and more enjoyable gameplay.
Moving on, you can also now apply hundreds of ReShade filters via the NVIDIA’s Ansel or Freestyle. To date, the feature has already been downloaded more than three million times and used.
Lastly, NVIDIA is introducing a new Turing-based video encoder with the GTX 1660 Super and GTX 1650 Super. Unlike the conventional video encoder that uses CPU power, the new Turing-based encoder uses the GPU for post-processing. The end results being a recording with better textures and sharper texts.