Oculus founder Palmer Luckey is known to be very blunt, and recently, he was asked if the Oculus Rift will support Macs again in the future (the development kits worked on Macs). In response, Luckey simply said it is “up to Apple.” “If they ever release a good computer, we will do it.”
Luckey then elaborated that Apple computers are simply not powerful enough to run the final hardware of Oculus Rift, which is significant more powerful than early development kits. “You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700, and it still doesn’t match our recommended specs,” Luckey explained.
While Luckey is really blunt about it, what he said is true: Apple computers do not meet the minimum requirements to run Oculus Rift effectively. After all, you’d need at least an NVIDIA GeForce GTX 970 or an AMD Radeon R9 290 GPU, which are not offered on any Apple computers in the market now.
“If they (Apple) prioritise higher-end GPUs like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it,” Luckey added.
So unfortunately, Mac support for the Oculus Rift doesn’t seem to be very likely. That is, unless Apple introduces more powerful computers in the future, which may – or may not – happen.