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Home Computing

Hitman To Feature Full Usage Of AMD’s DX12 Async Compute Engine

by Nasir Rabik
February 12, 2016
Hitman
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The upcoming Hitman game, which is due to be released on the 11th of March this year, is now said to be the first triple-A game to be released with DirectX 12 support. In addition to that, AMD has said that the highly anticipated game will also feature full usage of its Asynchronous Compute Engine, which can only be found in AMD Radeon GPUs that have the latest GCN – Graphics Core Next – architecture.

AMD will be collaborating with IO Interactive – developer of Hitman – to ensure the best possible experience out of Hitman for PC gamers. According to AMD, by implementing the Async Compute Engine, GPUs will have better image output without having to sacrifice performance. In addition to that, AMD has also stated that Eyefinity and SSAA (super sample anti-aliasing)  will also be featured in Hitman.

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As of now, Async computing isn’t fully supported on Nvidia GPUs. This means that, until Nvidia makes the Async Compute available in its GPUs, AMD would be the only company to utilise the feature. Finally something AMD fans can look forward to after years of missing out on Nvidia GameWorks features.

That being said, it would be interesting to see how both AMD and Nvidia graphics cards handle DirectX 12 gaming or better yet, to see which GPU has better overall performance.

(Source: WCCFtech)

Tags: AMDHitmanHitman 2016
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