The global rollout for Pokemon Go suffered a setback over the weekend due to a possible DDoS attack. Servers went offline for about a day on Saturday, preventing players from logging in and playing the game.
— PoodleCorp (@PoodleCorp) July 16, 2016
A group calling itself PoodleCorp claimed responsibility for the downtime, saying that this was only a small test of its capabilities. Despite this, it is still uncertain if it was a DDoS attack that took the Niantic servers down. The group offered no proof of its work, although it was also suspected of attempting to target Steam later in the weekend.
Pokemon Go itself has been suffering numerous problems since its launch in the US, Australia, and NZ. The game servers have been overloaded, with servers crashing every time it is released in a new country. This has lead to a staggered release across the globe.
Whether the weekend’s downtime was actually due to the work of a DDoS attack has not been confirmed; and it is unlikely that Niantic will be saying anything about it. However, the problem appears to have slowed the number of countries receiving the game. Some 26 European countries saw the game launched before the attack, while it was only released in Canada after the incident.