Yesterday, Blizzard shared details on Diablo 2: Resurrection early access and open beta sessions. But the company did not announce that it was removing a pretty important feature from the original. And that’s the ability for you to have LAN multiplayer games.
More specifically, Diablo 2: Resurrected will not have TCP/IP multiplayer. This detail is hidden in the long list of FAQs, as the third-last question. The reason cited for the removal is “security risks’. Because of this, neither the beta nor the full versions will support the feature. This means that, for any form of multiplayer, you will need to be connected to the internet. And even then, no peer-to-peer connections.
On a similar note, Blizzard previously said that you can use the save file of the original for Diablo 2: Resurrected. But what the company left buried in the same long FAQ list is the fact that this will only be possible for offline play. The company explains that the way Battle.net works today is profoundly different from the way it worked all those years ago. So in order to use online features like friend invites, you’ll need to make a new character.
In today’s era of internet connectivity, it shouldn’t be a problem for the most part. Which is probably why the company didn’t make a big announcement of the issue, feature removal aside. But it’s still not ideal for if you are in a place with poor coverage, and have visitors that fancy a game of Diablo 2: Resurrected.