Nvidia GameWorks has been providing game developers with technologies to further enhance their games for a while now. GameWorks was responsible for bringing a lot of physics and graphical enhancements such as HBAO+ and TXAA to Watch Dogs and HairWorks to The Witcher 3. Now, GameWorks is introducing: WaveWorks, which is available inside the recently released Just Cause 3.
Avalanche studios, the developer of Just Cause 3, chose to implement WaveWorks in its game. This isn’t entirely surprising since Just Cause 2 was the first to use Nvidia’s CUDA Water to simulate water in-game. Nvidia said that its water simulation technology far outshines any other that is currently found in games today. Beside that, Nvidia went on to say that there are currently no other technology that can replicate the level of realism and scalability of WaveWorks.
With WaveWorks enabled inside Just Cause 3, Nvidia claims that boats will be able to realistically skip across waves and that every single body of water will be further enhanced to deliver a realistic experience. However, just like HairWorks, gamers who choose to enable WaveWorks will need to consider certain trade-offs. Nvidia said that gamers that opt to run Just Cause 3 on Very High settings with WaveWorks enabled will be sacrificing up to 16 FPS during gameplay.
However, this feature will only be available for Nvidia users on the PC. This isn’t something that AMD users will be impressed with. Nvidia GameWorks have been criticized a few times because it tends to limit some of its technologies only to be available for Nvidia graphics cards. Worry not AMD fans, the majority of Nvidia users won’t have the graphical power to run most of GameWork’s performance hungry graphical enhancements anyway.