• Hype
  • Murai
  • Lipstiq
  • Varnam
  • Hangat
  • Autofreaks
Lowyat.NET
  • News
    • Lifestyle
    • Computing
    • Hardware
    • Internet
    • Rumours & Leaks
    • Software
  • Forums
    • Kopitiam
    • Tradezone
    • Property Talk
    • Finance & Business
    • Fast and Furious
  • Gaming
    • PC Gaming
    • Console
    • Mobile Gaming
    • Esports
  • Mobile
    • Apps
    • OS
    • Tablets
    • Phones
    • Telco
      • Celcom
      • DiGi
      • Maxis
      • Tune Talk
      • U Mobile
      • Buzzme
  • Pricelists
    • Compu-zoneUpdated
    • ViewnetUpdated
    • Sri ComputersUpdated
    • StartecUpdated
  • More
    • Automotive Tech
    • Drone
    • Enterprise
    • Entertainment
    • Fashion
    • E-Hailing
    • Wearables
No Result
View All Result
Lowyat.NET
  • News
    • Lifestyle
    • Computing
    • Hardware
    • Internet
    • Rumours & Leaks
    • Software
  • Forums
    • Kopitiam
    • Tradezone
    • Property Talk
    • Finance & Business
    • Fast and Furious
  • Gaming
    • PC Gaming
    • Console
    • Mobile Gaming
    • Esports
  • Mobile
    • Apps
    • OS
    • Tablets
    • Phones
    • Telco
      • Celcom
      • DiGi
      • Maxis
      • Tune Talk
      • U Mobile
      • Buzzme
  • Pricelists
    • Compu-zoneUpdated
    • ViewnetUpdated
    • Sri ComputersUpdated
    • StartecUpdated
  • More
    • Automotive Tech
    • Drone
    • Enterprise
    • Entertainment
    • Fashion
    • E-Hailing
    • Wearables
No Result
View All Result
Lowyat.NET
No Result
View All Result
Home Software

Microsoft Releases Work Graphs API With New Agility SDK

The new feature promotes GPU-Driver Rendering.

by John Law
March 13, 2024
(Image source: Microsoft.)

(Image source: Microsoft.)

Share on WhatsappShare on TelegramThreads

Microsoft recently released the latest version of its Agility Software Development Kit (SDK) 1.613.0, which features Shader Model 6.8 and a new Work Graphs API. The latter is an important feature, as it allows the use of GPU-driver rendering and offloads the majority of tasks traditionally handled by the CPU.

“Work Graphs is a cutting-edge API that utilizes the full potential of your GPU. It’s not just an upgrade to the existing models, but a whole new paradigm that enables more efficient, flexible, and creative game development. With Work Graphs, you can generate and schedule GPU work on the fly, without relying on the host. This means you can achieve higher performance, lower latency, and greater scalability for your games with tasks such as culling, binning, chaining of compute work, and much more.”

To put it in laymen terms, Work Graphs basically gets both the GPU and CPU to work together more efficiently, with the former component taking on the role of the primary workhorse. Upon its release, NVIDIA also provided a more technical explanation of this.

“A work graph expresses this dependency implicitly by producer nodes passing records to children nodes. Children node shaders will only run when the producer has completed writing the record, implying that the data is fully ready for consumption by the child. Note that the scope of work graph producer-consumer dependencies are on the data record scope, whereas a resource barrier operates on all accesses to a resource.”

(Source: Microsoft, AMD, NVIDIA)

RELATED:  Microsoft Lowers Xbox PC Game Pass Pricing In Malaysia
Filed Under microsoftwork graphs
Updated 7:35 pm, Wed, 13 March 24
SendShareShareShare2Tweet1

Follow us on Instagram, Facebook, Twitter or Telegram for more updates and breaking news. 

No Result
View All Result

TRENDING THIS WEEK

  1. 1
    E-Wallet

    TNG eWallet Now Lets Users Sign Up For Eastel Mobile Plans Directly In-App

  2. 2
    Smartwatches

    Apple Watch Ultra 4 To Get Major Redesign, Significant Sensing Functions Upgrade

  3. 3
    Virtual Reality

    ASUS Announces Global Pre-Order For XREAL R1 AR Glasses

  4. 4
    Headphones

    Sony Officially Launches The 1000X The Collexion Headphones In Malaysia

  5. 5
    Gaming

    Sony PlayStation CEO Confirms Decision To End Single Player PC Ports

NETWORK

  • Hype
  • Murai
  • Lipstiq
  • Varnam
  • Hangat
  • Autofreaks

ABOUT

  • Advertise
  • Careers
  • Privacy Statement
  • Editorial Policy
  • Terms of Use
  • Contact Us

©2026 VIJANDREN RAMADASS. ALL RIGHTS RESERVED.

No Result
View All Result
  • News
  • Forums
  • Laptops
  • Telco
  • Mobile
  • Gaming
  • Fintech
  • Artificial Intelligence
  • Cryptocurrency
  • Cyber Security
  • Hybrid Vehicles
  • Advertise with Us

©2026 VIJANDREN RAMADASS. ALL RIGHTS RESERVED.

No Result
View All Result
  • News
  • Forums
  • Laptops
  • Telco
  • Mobile
  • Gaming
  • Fintech
  • Artificial Intelligence
  • Cryptocurrency
  • Cyber Security
  • Hybrid Vehicles
  • Advertise with Us

©2026 VIJANDREN RAMADASS. ALL RIGHTS RESERVED.