Bungie studios next triple A title, Destiny, is in the final stages of making production and will be available for gamers very soon. However, the open-universe first person shooter will not be allowing players to trade weapons with each other. A very strange design choice considering that the game is meant to be played in a persistent online world.
The information was revealed after user Jackbandit posted a question to the developers during on of their weekly Q&A sessions. Bungie wants players to earn their own gear and loot; players will only be able to trade for new weapons with enemies by “trading your ammo for their loot”. The company then continued to explain its idea behind the lack of player-to-player trading.
“We want you to earn ‘em. You should be able to tell a badass story for every sweet jewel in your arsenal. Once you earn them, the various Guardians under your account will be able to trade them, but weapons belong to the players who acquire them through action and bravery.”
A lack of trading between players may hurt the game more than it helps; although it is obvious that Destiny is not aimed at the traditional MMO player. As a console release, the game is dealing with gamers who don’t usually think of sharing their weapons as they have traditionally been unable to trade gear. This is unlikely to hurt an initial sales of the game, although it probably wouldn’t be too cynical to begin counting the days before player-to-player trading is implemented.