It’s official: AMD will be premiering its next-generation upscaling technology, FSR Redstone, on 10 December this year. The red chipmaker isn’t divulging much else, meaning that we’ll have to wait until the date to hear more.
Jack Huynh, senior vice president and general manager of the Computing and Graphics Group at AMD, has mentioned on X that FSR Redstone is currently being developed for the current Radeon RX 9000 Series GPUs, but nothing about the upscaling technology being supported on its older GPUs. On a related note, the upscaler made a sort of debut on the new Call of Duty Black Ops 7 titles, with Ray Regeneration being one of the key features introduced, albeite with explicit hardware restrictions.
Announced back at Computex 2025 this year, Redstone is the follow-up to the current FSR4. Like its predecessor, the upscaling technology uses machine learning (ML), plus four new ML-based technologies: Ray Regeneration, ML Super Resolution, ML Frame Generation, and Neural Radiance Caching.
Developers got a taste of Redstone earlier in the year too, when the red CPU and GPU maker accidentally made the full source code for it briefly available. It’s also understandable (to a degree) why AMD isn’t making Redstone available to older generation GPUs – unlike the current generation Radeon RX 9000 Series, the older 6000 and 7000 Series GPUs lack certain baked-in hardware that are capable of running ML-based features. Neural Radiance Caching is one such feature, utilising a machine learning model that continuously learns how light interacts within a scene to predict and store indirect lighting, while reducing the performance cost of ray tracing.
(Source: AMD via X, Videocardz)

