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Home Hardware Graphics

Intel Xe-HPG Gaming GPU Reportedly Tested In Upcoming 3DMark Mesh Shader Benchmark

by John Law
February 11, 2021
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It’s been a while since we last heard any news pertaining to Intel’s Xe-HPG GPU, but as previously reported, this is supposed to be the year that the chipmaker will debut its first consumer-ready, high-performance GPU. To that end, Raja Koduri, Intel’s Chief Architect for its Graphics Division, teased us by giving a taste of the GPU’s performance.

The teaser of Xe-HPG’s was presented in the form of a screenshot, tweeted via Koduri’s official Twitter account. Koduri says that the image was taken from UL’s 3DMark Mesh Shader test; a new benchmark that has yet to arrive on the GPU benchmarking program.

Xe HPG mesh shading in action, with the UL 3DMark Mesh Shader Feature test that is coming out soon pic.twitter.com/fnYeWoM08c

— Raja Koduri (@RajaXg) February 10, 2021

Mind you, though, while the benchmark test will certainly be a new and welcome addition to 3DMark, it’s not the first time that we’ve seen the feature at work. That honour actually goes to NVIDIA, back when it launched its first RTX-capable GPU, Turing.

That Koduri is sharing this tweet, in particular, is also his way of giving us a subtle hint that Xe-HPG will support DirectX 12 Ultimate; mesh shading is a key, if not crucial, part of the gaming API and having said support would definitely prove advantageous to the  company’s inaugural launch of its GPU.

Sadly, Koduri’s tweet didn’t contain any further details about the Xe-HPG GPU, although initial reports have suggested that the card could ship out with at least 8GB GDDR6 graphics memory and around 512 Execution Units (EUs).

ALSO READ:  US Government Reportedly Considering Stake In Intel

(Source: Raja Koduri via Twitter, PC World)

Filed Under intelintel gpuintel xe graphicsxe-hpg
Updated 11:37 am, Thu, 11 February 21
http://lowy.at/1Shx7
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