Monster Hunter World is set to arrive on PC very soon, and some gamers have already gained access to the game. Unfortunately, it would seem that the system requirements published before are a little misleading.
Resetera user FluffyQuack reported that his gaming rig struggled to run MHW at maximum graphics settings on 1440p. Not even getting close to 60fps despite running on an NVIDIA GeForce GTX 1080, 16GB RAM, and an Intel Core i7-4790K.
The highest settings only netted a framerate of 44fps, with that number jumping to 50fps if Capcom’s “Volume Rendering Quality” setting turned off. This new option simply makes everything in the distance look blurry and foggy, likely to fit in with the Monster Hunter aesthetic. Unfortunately, it causes a bit hit to graphics performance.
Fortunately, the game can hit 60fps with the graphics set to the second highest setting. Although this news may come as a disappointment for those who are already running on GTX 1080s and thought that they would have more than enough power to run the game.
At the moment, it looks like a GTX 1080 Ti is the bare minimum for maxing out the game; or just living with 1080p instead of 1440p.
Interestingly, MHW also reportedly does not have a cap on framerates. With the options preset to 30, 60, and unlimited fps. Something that many console ports lack, and is a welcome addition to the game.